About

CG generalist focused on procedural graphics in Houdini and integration with Unreal Engine. I work on VFX simulations, look development and shading, lighting and compositing, tool development for artists, and technical pipelines — from asset generation to final render delivery.

DCCHoudini, Unreal Engine 5, After Effects
RenderKarma, Octane, Unreal Lumen
CodeVEX, Python, HScript
2023 — presentHead of CG, Axlebolt
2020 — 2023Lead Motion Designer, Axlebolt
2020 — 2020Motion Designer, Axlebolt
2018 — 2020Motion Designer, BSLab